Mortician/Funeral Director


Level KXP Spells
TH
10(none)+0
21.25(none)+1
32.5(none)+2
45(none)+3
510(none)+4
620(none)+5
740(none)+6
880(none)+7
9160(none)+8
10320(none)+9
11640(none)+10
121280(none)+11
131500(none)+12
141750(none)+13
152000(none)+14
162250(none)+15
172500(none)+16
182750(none)+17
193000(none)+18
203250(none)+19
213500(none)+20
223750(none)+21
234000(none)+22
244250(none)+23
254500(none)+24
264750(none)+25
275000(none)+26
285250(none)+27
295500(none)+28
305750(none)+29
316000(none)+30
326250(none)+31
336500(none)+32
346750(none)+33
357000(none)+34
367250(none)+35
Requisites:Str 12, Int 17, must have cremated or laid someone to rest
Alignment:any
HD/level:1d6
Weapon Prof.:4+level/2
To Hit Table:War
Save Table:Rog
Reference:RDM
Groups:Warrior, Rogue
Complexity:CF=2
Level 1: +2 XP for putting a body to rest, +3 XP for a properly embalmed body.
Level 1: 1M, LVL/d: Create embalming fluid (5 dose potion). Each time you embalm, it loses a dose. This is not the type of potion you drink, as it tastes terrible and has no other benefits.
Level 1¶: 1P, one target at 0 or less hp: Target is Embalmed (no save, aWR to resist). An embalmed target is slain and immune decomposition/rot. Their body fluids are replaced with embalming fluid. You get the body.
Level 2: Free Horse driven Hearse mount.
Level 2: +1+(LVL/5) revive slots and 1F: Animate an embalmed body as a revive.
Level 3: +2 XP for each funeral you direct, +3 XP for a properly cremated body.
Level 3: You may sell embalmed bodies for gp=DL*Con Score*N where N=unusual material cost. N=1 for embalming fluid.
Level 5: You may mix unusual materials into your embalming fluids. This will multiply the cost of a body by the unusual material. Note: I hope I am not setting a bad precedent by embalming someone (or yourself) with black titanium.
Level 7: Overt Morticiary: You may embalm a target at above 0 hp.
Level 9 ¶: 1P, one target at 0 or less hp: Target is Plastinated (no save, ½ aWR to resist). A plastinated target is Capital S slain and indestructible. Their body fluids are replaced with plastic. You get the body. Plastic's unusual cost multiplier is 3.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Corpse Appraisal: Monetary | XP | Multiplier/Ego/Alignment | Know History M 10 Int-13 Int-15
1 Cosset Other | Alter Appearance Other M 25 Chr-11 Chr-13
1 Know Visual History | Object Reading | Identify | Legend Lore 0 | M 0 Wis-15 Wis-17
1 NaturalR (NR) | NecromancyR (aNR) (1% = 1%) || group-wide - 0 Con-9 Con-25
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (Pocket Plane) M 0 Int-8 Int-20
4 Contortion Other | Elasticity Other | Liquid-Form Other VM 10 Dex-10 Dex-14
5 Immune to Pain Other (conscious to −LVL hp, no offense) V 10 Int-10 Int-16
8 Aura Alteration Other | Unknowable Alignment || Unknowable Truename M 10 Chr-15 Chr-19