| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +0 |
| 2 | 1.25 | (none) | +1 |
| 3 | 2.5 | (none) | +2 |
| 4 | 5 | (none) | +3 |
| 5 | 10 | (none) | +4 |
| 6 | 20 | (none) | +5 |
| 7 | 40 | (none) | +6 |
| 8 | 80 | (none) | +7 |
| 9 | 160 | (none) | +8 |
| 10 | 320 | (none) | +9 |
| 11 | 640 | (none) | +10 |
| 12 | 1280 | (none) | +11 |
| 13 | 1500 | (none) | +12 |
| 14 | 1750 | (none) | +13 |
| 15 | 2000 | (none) | +14 |
| 16 | 2250 | (none) | +15 |
| 17 | 2500 | (none) | +16 |
| 18 | 2750 | (none) | +17 |
| 19 | 3000 | (none) | +18 |
| 20 | 3250 | (none) | +19 |
| 21 | 3500 | (none) | +20 |
| 22 | 3750 | (none) | +21 |
| 23 | 4000 | (none) | +22 |
| 24 | 4250 | (none) | +23 |
| 25 | 4500 | (none) | +24 |
| 26 | 4750 | (none) | +25 |
| 27 | 5000 | (none) | +26 |
| 28 | 5250 | (none) | +27 |
| 29 | 5500 | (none) | +28 |
| 30 | 5750 | (none) | +29 |
| 31 | 6000 | (none) | +30 |
| 32 | 6250 | (none) | +31 |
| 33 | 6500 | (none) | +32 |
| 34 | 6750 | (none) | +33 |
| 35 | 7000 | (none) | +34 |
| 36 | 7250 | (none) | +35 |
|
| Requisites: | Str
12,
Int
17, must have cremated or laid someone to rest |
| Alignment: | any |
| HD/level: | 1d6 |
| Weapon Prof.: | 4+level/2 |
| To Hit Table: | War |
| Save Table: | Rog |
| Reference: | RDM |
| Groups: | Warrior, Rogue |
| Complexity: | CF=2 |
| Level 1: +2 XP for putting a body to rest, +3 XP for a properly embalmed body. |
| Level 1: 1M, LVL/d: Create embalming fluid (5 dose potion). Each time you embalm, it loses a dose. This is not the type of potion you drink, as it tastes terrible and has no other benefits. |
| Level 1¶: 1P, one target at 0 or less hp: Target is Embalmed (no save, aWR to resist). An embalmed target is slain and immune decomposition/rot. Their body fluids are replaced with embalming fluid. You get the body. |
| Level 2: Free Horse driven Hearse mount. |
| Level 2: +1+(LVL/5) revive slots and 1F: Animate an embalmed body as a revive. |
| Level 3: +2 XP for each funeral you direct, +3 XP for a properly cremated body. |
| Level 3: You may sell embalmed bodies for gp=DL*Con Score*N where N=unusual material cost. N=1 for embalming fluid. |
| Level 5: You may mix unusual materials into your embalming fluids. This will multiply the cost of a body by the unusual material. Note: I hope I am not setting a bad precedent by embalming someone (or yourself) with black titanium. |
| Level 7: Overt Morticiary: You may embalm a target at above 0 hp. |
| Level 9 ¶: 1P, one target at 0 or less hp: Target is Plastinated (no save, ½ aWR to resist). A plastinated target is Capital S slain and indestructible. Their body fluids are replaced with plastic. You get the body. Plastic's unusual cost multiplier is 3. |
| Lvl |
Ability | -50% | -100% | -150% |
Act |
Base |
Penalty |
Bonus |
| 1 |
Corpse Appraisal: Monetary | XP | Multiplier/Ego/Alignment | Know History |
M |
10 |
Int-13 |
Int-15 |
| 1 |
Cosset Other | Alter Appearance Other |
M |
25 |
Chr-11 |
Chr-13 |
| 1 |
Know Visual History | Object Reading | Identify | Legend Lore |
0 | M |
0 |
Wis-15 |
Wis-17 |
| 1 |
NaturalR (NR) | NecromancyR (aNR) (1% = 1%) || group-wide |
- |
0 |
Con-9 |
Con-25 |
| 2 |
Deeppockets | Vanish | Rope Trick ||| I'm Gone (Pocket Plane) |
M |
0 |
Int-8 |
Int-20 |
| 4 |
Contortion Other | Elasticity Other | Liquid-Form Other |
VM |
10 |
Dex-10 |
Dex-14 |
| 5 |
Immune to Pain Other (conscious to −LVL hp, no offense) |
V |
10 |
Int-10 |
Int-16 |
| 8 |
Aura Alteration Other | Unknowable Alignment || Unknowable Truename |
M |
10 |
Chr-15 |
Chr-19 |
|